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| The Art of War(craft): Twin Peaks Jul/01/2010 |
I was writing about something else completely, but now that the NDA has been lifted and closed beta has begun for Cataclysm, I think it's just proper that we turn our attention to the Twin Peaks, the new capture-the-flag type battleground debuting in the next expansion. The floodgates have been (officially) opened, so us battleground freaks can join in on the fun ... You can soak in all the screenshot goodness over at MMO Champion. The coolest thing about Twin Peaks is that it's a fresh take on a familiar concept. Any player who has ventured into battleground PvP understands Warsong Gulch, as it's the first and most basic battleground, virtually eliminating any learning curve of the game's mechanics. The new, asymmetrical map rejuvenates the CTF concept and necessitates a new approach to the game.
Because of the geographical asymmetry, the Horde will have different strategies from the Alliance. The deep river adds a new dimension to the map in a way that hasn't been fully utilized in any other battleground except for Arathi Basin -- and even then only to a minor degree. That the river essentially cuts the map in half makes it a critical element in gameplay. Because there's a sewage-pipe-style opening on the Western side of the Horde base leading into the water, it isn't merely decorative; it's strategic, too. On the Northern end of the map, the Alliance stronghold utilizes multiple levels, making abilities that minimize or eliminate falling damage a nice bonus. Three ways in and out for each of the nearly identically laid out bases, two graveyards per faction, and a bothersome intersecting river make for an exciting new twist on an old premise.
New friends, old enemies
The Wildhammer dwarves and the Dragonmaw orcs clash in Twin Peaks, located somewhere deep within the new Twilight Highlands. The feral and insular Wildhammer clan have long been allies of the Alliance and now make their stand from the Wildhammer Longhouse, situated North of the map. The Dragonmaw clan have also been steadfast allies of the Horde -- the old Horde, that is -- until their subjugation to Illidan in the Burning Crusade. The very orcs that tried to lop your head off in Shadowmoon Valley have rejoined the new Horde (or the new old Horde, depending on how you view new Warchief Garrosh's approach to things), their expertise in all manner of dragonslaying likely coming in handy in the fight against Deathwing and friends. They fight from the Dragonmaw Clan Compound, on the Southern end.
Why would these two factions fight? There's no logging here. No tree-huggers. No resources to mine or siphon off. There's no great Titan orb to capture or defend. For all intents and purposes, this plateau known as Twin Peaks situated above some mountainous terrain is just plain, old, uninteresting land. Maybe they're fighting for the view. That said, it shouldn't be a surprise that these two factions won't get along -- the nature-loving Wildhammer clan have a deep respect for most creatures, even forming a special bond with gryphons. On the flip side, the Dragonmaw orcs have been working to enslave or slay red dragons for most of their clan's existence (quite possibly instructed to focus on the black dragonflight this time around). Heck, their windmill is made from dragon wings! They're just a nasty bunch who probably prefer to chug demon blood instead of beer. You just know that's got to tick off the dwarves.
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