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| Reader UI of the Week: Luis' UI Jun/25/2010 |
Each week, WoW.com brings you a fresh look at reader-submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using and some background information, to readerui@wow.com.
Welcome to another exciting installment of Reader UI of the Week, the greatest user submitted user interface column on WoW.com! This week, a gorgeous compartmentalized UI invaded my inbox, and I had to share. As frequent readers of this column are well aware, I am also a huge fan of using portraits in off-kilter, non-traditional ways. What do you know, Luis' UI does both of these things. Read on, friends!
Luis, please, tell us a little bit about your user interface and its design:
Hi Mathew, everybody at wow.com and everyone else reading this,
I'm Luis and I play in the EU-Bronzebeard server. I pilot a char named Alluren, leader <Of Wolf And Men>.
Before we get into my interface, I would like to disclaim that I come from a pure FPS background and my first loot was a machine-gun, two months after "Wolfenstein 3D" hit the shelves at the age of 13. I have never played a game other than a FPS, until my best friend introduced me to wow last December.
To my interface (from left to right, top to bottom);
My UI has 3 different sections - on top I have debuffs on left-hand side and buffs on right-side; they are separated with a kgpanel to re-create a design technique (something like eye-barrier or whatever it's called) where your eyes move up quickly and once they meet this "barrier" the eye-movement slows down and your brain starts looking for content, other than just quickly sweep around.
For the main screen I tried to leave it as free as possible of any debris and faded scrolling text with damage and health. All other warnings are as bright as possible. Coming from FPS, I still prefer to look for what is happening in the screen; I prefer to stand near the healers and grab aggro from loose mobs, blink to where the tank is and then make my way back, instead of having a graph telling me what is happening. Hence the total omission of an aggro-graph (oh, I'm so going to be flamed for this.)
For the bottom of my interface I used the same technique as the upper frame and tried to made it one single line across the screen, using kgpanels to delineate.
The chat-box to the left is the original one, faded and completed with a kgpanel.
The party may seem irrelevant since grid is just after; but as I play a holy priest as well, it helps me keep track of other healers' mana and health. It helps me check how effective my group-heal spells are and we all know a well timed Hymn can help things run smoothly for lengthy encounters.
When healing it's almost impossible to take your eyes from the frame so I kept the casting bar with DBM-cooldowns on top, target's frame across and grid at the bottom.
Tooltips at the far left on top of the cool-downs.
The "transports" bar is a separate one to leave some room at the main bars. Map and Recount.
This interface is played in a 27'' monitor which, I believe, explains all the space taken from side to side and the absence of docked items in the main-screen.
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